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I was ready.

A fool's silence

Crowded with ideas in my mind, I was ready to let my imagination bloom. But this sudden surge of creativity was overwhelming. My mind unclear & the roads forward, uncanny. It remained certain that I needed to seek the wise elders in the lands of beyond and teach myself to take control of my creative arts.

The unfading spark & an erupting mind.

2010 - Toonz Academy, Kerala

2010 - Toonz Academy, Kerala

2010 - Toonz Academy, Kerala

 

My first real step into the creative industry took shape at the prestigious Toonz Academy in Trivandrum, where I completed a Diploma course that laid the foundation. 


It was here that I was introduced to the fundamentals of 2D and 3D art, animation principles, and essential creative tools. 


From sketching frames to building digital models,

 

My first real step into the creative industry took shape at the prestigious Toonz Academy in Trivandrum, where I completed a Diploma course that laid the foundation. 


It was here that I was introduced to the fundamentals of 2D and 3D art, animation principles, and essential creative tools. 


From sketching frames to building digital models, Toonz gave me the hands-on experience and artistic discipline that transformed raw curiosity into focused creative direction.

2014 - Image College of Arts & Technology, Bengaluru

2010 - Toonz Academy, Kerala

2010 - Toonz Academy, Kerala

 

My second major step into the game industry took shape at ICAT, Bengaluru, where I earned a BA (Hons) in Digital Media Production, specialising in Game Design. 


The program immersed me in industry-grade pipelines, collaborative production environments, and a deep understanding of game design best practices. As part of my final year, I led

 

My second major step into the game industry took shape at ICAT, Bengaluru, where I earned a BA (Hons) in Digital Media Production, specialising in Game Design. 


The program immersed me in industry-grade pipelines, collaborative production environments, and a deep understanding of game design best practices. As part of my final year, I led the creation of The Percordian Mirror, a 2.5D action-comedy platformer developed for both mobile and PC platforms. 


The game featured a rich narrative, ten handcrafted levels, and a climactic boss fight, blending humour with polished gameplay. 


Widely acknowledged and enjoyed by peers and mentors alike, it marked my first real leap from concept to a full-fledged playable experience.

2018 - (VFS) Vancouver Film School, Vancouver, Canada

2010 - Toonz Academy, Kerala

2018 - (VFS) Vancouver Film School, Vancouver, Canada

 

My most recent and defining leap into the game industry took place at the Vancouver Film School in Canada, where I earned an MA in Game Design, Development & Coding. 


This intensive program sharpened my understanding of production pipelines, project management, and core industry concepts—from design pitfalls like feature creep to monetisa

 

My most recent and defining leap into the game industry took place at the Vancouver Film School in Canada, where I earned an MA in Game Design, Development & Coding. 


This intensive program sharpened my understanding of production pipelines, project management, and core industry concepts—from design pitfalls like feature creep to monetisation strategies like gacha systems. I built a strong foundation in both Unity and Unreal Engine, learning to code game mechanics and systems from the ground up. 


One of my highlights was designing and hosting a custom, multiplayer Unreal Tournament map, officially featured in a live event by the game itself. 


The projects I did there showcased my range as a producer and my ability to turn bold, unconventional ideas into polished, playable experiences.

ICONIC ENDEAVOURS

SCATHED PAST THE ROAD OF TRIALS

THE SUPER CELL GATE

 Stepping into Supercell 

as a Senior QA on Clash of Clans 

was more than just a milestone, 

it was a crucible. 


Here, I wasn’t just spotting bugs; 

I was stress-testing an empire. 


I dissected systems, 

broke builds with purpose, 

and worked alongside designers and devs 

to ensure every battle felt just right.

BRING ON THE BOWLERZ!

HAD THE OPPORTUNITY TO BE A PART OF THE FIRST EVER FEATURE IMPLEMENTATION OF THE BOWLER CHARACTER IN CLASH OF CLANS. I WAS ONE OF THE TWO QA's ON LIVE OPS RESPONSIBLE FOR THE SMOOTH PATCH UPDATE EVEN THOUGH THE BOWLER CHARACTER WAS ASSURED TO BRING GAME BREAKING MECHANICS INTO THE GAME.


THE SHIP SAILED SMOOTHLY HOWEVER, 

AND HAD A MASSIVE ACKNOWLEDGEMENT SPREE.

THE CLASH THAT FORGED CLARITY

LEVEL UP - Ding! 20

 From time-warping glitches 

to goblins gone rogue, nothing escaped scrutiny. 


It was in these pressure-tested cycles that my 

understanding of live game production truly crystallized, sharpening my instincts, deepening my design vision, and forging me into 

the creator I am today.    

AND UNSCATHED PORTAL INTO AN EGYPTIAN 4X4 VIRTUAL LAND ON

THE SANDBOX ENGINE

 


A PUZZLE BASED 4X4 GAME EXPERIENCE 

WITH A PLETHORA OF DIFFERENT EXPLORATION JOBS, 

DIRE OBSTACLES AND ANGRY ANCESTORS THAT RISE TO PREY UPON YOU.


TRAVEL THROUGH THE SANDS 

AND UNVEIL THE MYSTERIES OF THE DESERT AND THE TREASURES THAT WILL SPARKLE YOUR FATE.



VR CRICKET MANIA - 3D PRINTED CRICKET BAT

Developed a VR Cricket game in Unity that blends immersive gameplay with real-world interactivity using a 3D printed Cricket Bat with a mount that safely secures the VR's controller.

WONDERLA VR ROLLER COASTER

AAC APPLICATION FOR THE SPECIALLY ABLED

    ALIENZ - WELCOME TO QUARANTINE

    An endeavor featuring the students of International School of Creative Arts & their faculty to liven up the isolated quarantine times. 


    We coordinated an animated rap song about life during the dire times.

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