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A new perspective through an ocean of experiences

GAME PRODUCTION

From Game Narration, to SFX & Game Audio to ideating & documenting GDDs, MDDs, TDDs etc. I've taken the chance through my years of industry experience to explore every nook & corner of a 

Game Production Pipeline.

PERSPECTIVES

LORE

LEVEL DESIGN

LIVE OPS

The foundation of a game’s world, lore defines its mythology, history, and characters. It drives immersion by shaping story arcs, player motivations, and emotional investment. Narrative consistency ensures authenticity across gameplay, dialogue, and cutscenes. 


Strong lore transforms mechanics into meaningful experiences for the player.

LIVE OPS

LEVEL DESIGN

LIVE OPS

Ensure ongoing engagement after launch through updates and events. Actively address bug fixes, balancing, and quality-of-life improvements. Player feedback loops guide sustainable growth and community trust. 



The goal is maintaining retention, monetization, and long-term player satisfaction.

LEVEL DESIGN

LEVEL DESIGN

DOCUMENTATION

Learned to craft levels using spatial flow, challenge curves, and pacing principles.
Graph layouts with clear legends communicate progression, paths, and encounters. Balancing exploration, combat, and puzzles creates player-driven dynamics. 


Well-designed levels feel intuitive yet rewarding to master. 

DOCUMENTATION

PROJECT MANAGEMENT

DOCUMENTATION

GDDs?, Experience documents?, Concept notes? I've mastered the means to capture a project’s creative vision. My style of documentation provides clarity on mechanics, aesthetics, and production details. It bridges communication gaps between designers, artists, and developers. 



A well-maintained document evolves with the project while guiding all teams.

PROJECT MANAGEMENT

PROJECT MANAGEMENT

PROJECT MANAGEMENT

To live and breath through some of the most toughest design changes to addressing hardware limitations by adopting better and effective project management, I've juggled multiple deadlines and have met promised deliverables. The Milestones and pipelines I prepare ensure a structured development across teams. 


Risk management and scope control maintain project feasibility. It aligns creative ambition with realistic execution and delivery.

SFX & MUSIC

PROJECT MANAGEMENT

PROJECT MANAGEMENT

One of my biggest fascinations was to understand and advocate effective Audio Design into games. It must enhance immersion, atmosphere, and emotional resonance. 



 ♬ 



Sound effects communicate impact, feedback, and interactivity. Music and soundtracks establish tone, pacing, and world identity. Voice acting brings authenticity and personality to characters.

Here, The Visionforged wishes to share with you few glimpses;

DOCUMENTATION

Witness the fragmented GLIMPSES, of creation, 

timeless wonders, shaped across the ages

Experience Design Document VR Rollercoaster (Version1.3.0A) - Pre MVP Sample (docx)Download
FEUD - (Alpha) Ideation Document (GDD)_CL203315 (pdf)Download
LDD (Mass Effect 3) Understanding Level Design [Gautam Krishna] (docx)Download

LEVEL DESIGN

A journey shaped by rhythm and flow, Where rising trials and pacing grow. Graphs and legends map the way, 

Yet mystery calls where choices play.

 Exploration, puzzles, battles align, Paths entwined by careful design. Each step feels natural, each secret vaster,
Intuitive roads that reward the master. 

IN EVERY FLAVOR LINGERS A MEMORY, IN EVERY DISH, HEARTBEAT


GAUTAM KRISHNA - FOOD IS LOVE

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